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		<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><b>WorldModelKit</b></li></ul>
		<p class="purpose">Inter-level support for modelling space, time and actions in interactive fiction. This is version 1.</p>
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		<div class="contentspage">
			<ul class="chapterlist">
				<li>
					<p class="chapterentry"><a href="mscll.html">
					<spon class="sectiontitle">Miscellany</span></a> -
					<span class="sectionpurpose">Miscellany</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="stt.html">
					<spon class="sectiontitle">State</span></a> -
					<span class="sectionpurpose">State  To implement out of world actions relating to the program state.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="lght.html">
					<spon class="sectiontitle">Light</span></a> -
					<span class="sectionpurpose">Light  The determination of light, visibility and physical access.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="lstwr.html">
					<spon class="sectiontitle">ListWriter</span></a> -
					<span class="sectionpurpose">ListWriter  A flexible object-lister taking care of plurals, inventory information, various formats and so on.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="ordrf.html">
					<spon class="sectiontitle">OrderOfPlay</span></a> -
					<span class="sectionpurpose">OrderOfPlay  The sequence of events in play: the Main routine which runs the startup rulebook, the turn sequence rulebook and the shutdown rulebook; and most of the I6 definitions of primitive rules in those rulebooks.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="actns.html">
					<spon class="sectiontitle">Actions</span></a> -
					<span class="sectionpurpose">Actions  To try actions by people in the model world, processing the necessary rulebooks.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="fgrs.html">
					<spon class="sectiontitle">Figures</span></a> -
					<span class="sectionpurpose">Figures  To display figures and play sound effects.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="otfwr.html">
					<spon class="sectiontitle">OutOfWorld</span></a> -
					<span class="sectionpurpose">OutOfWorld  To implement some of the out of world actions.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="prntn.html">
					<spon class="sectiontitle">Printing</span></a> -
					<span class="sectionpurpose">Printing  To manage the line skips which space paragraphs out, and to handle the printing of pieces of text and numbers.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="wrldm.html">
					<spon class="sectiontitle">WorldModel</span></a> -
					<span class="sectionpurpose">WorldModel  Testing and changing the fundamental spatial relations.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="mprtf.html">
					<spon class="sectiontitle">MapRouteFinding</span></a> -
					<span class="sectionpurpose">Testing and changing the fundamental spatial relations.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="tm.html">
					<spon class="sectiontitle">Time</span></a> -
					<span class="sectionpurpose">Time  Support for parsing and printing times of day.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="tsts.html">
					<spon class="sectiontitle">Tests</span></a> -
					<span class="sectionpurpose">Tests  The command grammar and I6 implementation for testing commands such as TEST, ACTIONS and PURLOIN.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="chrnl.html">
					<spon class="sectiontitle">Chronology</span></a> -
					<span class="sectionpurpose">Chronology  To record information now which will be needed later, when a condition phrased in the perfect tense is tested.</span></p>
				</li>
				<li>
					<p class="chapterentry"><a href="strdc.html">
					<spon class="sectiontitle">StoredAction</span></a> -
					<span class="sectionpurpose">StoredAction  Code to support the stored action kind of value.</span></p>
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